VERSION 2

hellhornet.TXT        // Name of Car

0.41             // softness 

START OF DRIVABLE STUFF

-0.08,0.179,0   // Offset of driver's head in 3D space
80,-70          // Angles to turn to make head go left and right
0,0.175,0.2,30  // Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX   // Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5300,5300                        // Engine sound
stealworthy                           // Can be stolen
// Damage info for top impacts
1                   // Number of clauses               
  always            
  1                 // Systems count                   
  driver,1.5        // Damage                                  
// Damage info for bottom impacts  
5                   // Number of clauses               
  always            
  1                 // Systems count
  transmission,0.2  // Damage               
  z<0.25&x<0.25     // Condition           
  3                 // Systems count
  lf_wheel,0.5      // Damage              
  lf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z<0.25&x>0.75     // Condition           
  3                 // Systems count
  rf_wheel,0.5      // Damage              
  rf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z>0.75&x<0.25     // Condition           
  2                 // Systems count
  lr_wheel,0.5      // Damage              
  lr_brake,0.5      // Damage              
  z>0.75&x>0.75     // Condition           
  2                 // Systems count
  rr_wheel,0.5      // Damage              
  rr_brake,0.5      // Damage              
// Damage info for left impacts            
3                   // Number of cla
  z>0.25&z<0.75     
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
// Damage info for right impacts
3                   // Number of clauses               
  z>0.25&z<0.75                         
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
// Damage info for front impacts
3                   // Number of clauses               
  always            // Condition            
  2                 // Systems count
  engine,1.0        // Damage               
  transmission,0.3  // Damage                       
  x<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
  x>0.75            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
// Damage info for rear impacts
3                   // Number of clauses               
  always            // Condition            
  1                 // Systems count
  transmission,0.5  // Damage                       
  x<0.25            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
  x>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
                                                                  
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX     // Grid image (opponent, frank, annie)

1                   // Number of extra levels of detail
8                   // min_dist_squared                

hellhornet.WAM            // crush data file

CARWSCRN.PIX        // Name of reflective screen material (or none if non-reflective)
100                 // Percentage transparency of windscreen         

2                   // Number of steerable wheels                               
7                   // GroovyFunkRef of 1st steerable wheel                     
8                   // GroovyFunkRef of 2nd steerable wheel                     

4,-1,-1,-1          // Left-front suspension parts GroovyFunkRef                        
3,-1,-1,-1          // Right-front suspension parts GroovyFunkRef                       
6,-1                // Left-rear suspension parts GroovyFunkRef                         
5,-1                // Right-rear suspension parts GroovyFunkRef                        
                                                                                        
-1,-1,2,1           // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS    
10,9,-1,-1          // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
                                                                                        
0.14                // Driven wheels diameter                                           
0.14                // Non-driven wheels diameter                                       

START OF FUNK

70HRNTBLL
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
70HRNTtailL,2,0,2,0
70HRNTtailL,2,1,2,0
70HRNTtailL,2,0,2,1
70HRNTtailL,2,1,2,1

NEXT FUNK

70HRNTBLR
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
70HRNTtailL,2,0,2,0
70HRNTtailL,2,1,2,0
70HRNTtailL,2,0,2,1
70HRNTtailL,2,1,2,1

END OF FUNK

START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

0.500000                    // Minimum turning circle.
0.900000                    // Brake multiplier.
0.900000                    // Braking strength multiplier.
4                           // Number of gears.
183.0000                    // Speed at red line in highest gear.
4.300000                    // Acceleration in highest gear                                                                     
// Sub member: Root part
normal                      // Type
none                        // Identifier
73ScAmP.ACT                 // Actor
// Sub member: Joint data
none                        // Type                                                                                                                            
0.000000,0.060000,-0.02200  // Centre of mass
2.0		            // Mass
0.300000,0.257242,0.800360  // Angular momentum proportions     
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.      
// Wheels entry #1                                              
0                           // Type                             
Left front                  // Identifier                       
FLWHEEL.ACT                 // Actor                            
-0.143, 0.058, -0.277       // Position                         
1                           // Steerable flags                  
0                           // Driven flags                                           
0.009                       // Suspension give
0.388888                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
81.500000,84.700000         // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
            
// Wheels entry #2                                           
1                           // Type                          
Right front                 // Identifier                    
FRWHEEL.ACT                 // Actor                         
0.143, 0.058, -0.277        // Position                       
1                           // Steerable flags               
0                           // Driven flags                  
0.009                       // Suspension give               
0.388888                    // Damping factor                
1.000000                    // Fractional reduction in friction when slipping
81.500000,84.700000         // Friction angles               
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance  
          
// Wheels entry #3                                           
1                           // Type                          
Left rear                   // Identifier                    
RLWHEEL.ACT                 // Actor                         
-0.143, 0.058, 0.225        // Position                      
0                           // Steerable flags               
0                           // Driven flags                  
0.009                       // Suspension give               
0.388888                    // Damping factor                
1.000000                    // Fractional reduction in friction when slipping
79.800000,81.600000         // Friction angles               
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance 
           
// Wheels entry #4                                           
1                           // Type                          
Right rear                  // Identifier                    
RRWHEEL.ACT                 // Actor                         
0.143, 0.058, 0.255         // Position                      
0                           // Steerable flags               
0                           // Driven flags                  
0.009                       // Suspension give               
0.388888                    // Damping factor                
1.000000                    // Fractional reduction in friction when slipping
79.800000,81.600000         // Friction angles               
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance            

1					// number of shapes

polyhedron
20					// number of points
-0.143263, 0.039313, -0.406785
-0.166413, 0.122854, -0.416245
-0.143469, 0.173505, -0.420555
-0.143469, 0.192544, -0.162114
-0.108233, 0.262404, -0.045019
-0.108233, 0.257736, 0.199053
-0.140191, 0.199725, 0.318669
-0.143469, 0.181947, 0.425346
-0.166413, 0.122854, 0.435585
-0.143263, 0.039313, 0.406958
0.143263, 0.039313, -0.406785
0.166413, 0.122854, -0.416245
0.143469, 0.173505, -0.420555
0.143469, 0.192544, -0.162114
0.108233, 0.262404, -0.045019
0.108233, 0.257736, 0.199053
0.140191, 0.199725, 0.318669
0.143469, 0.181947, 0.425346
0.166413, 0.122854, 0.435585
0.143263, 0.039313, 0.406958

0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1                           // number of materials
30, 30, 30	            //    


//damage vertices fire points
213                       // engine point
213                       // transmission
213                       // driver      
213                       // steering    
213                       // lf brake    
213                       // rf brake    
213                       // lr brake    
213                       // rr brake    
213                       // lf wheel    
213                       // rf wheel    
213                       // lr wheel    
213                       // rr wheel    


// start of keyword stuff              
CAMERA_POSITIONS
0, 0.1786, -0.35            // bumper position 
0.0, 0.219, -0.020          // cockpit position

CAMERA_TURN_OFF_MATERIALS
0                           // Count



// End of keyword stuff
END