VERSION 2

CORSICA.TXT        // Name of Car

0.55               // softness 

START OF DRIVABLE STUFF

-0.08,0.179,0   // Offset of driver's head in 3D space
80,-70          // Angles to turn to make head go left and right
0,0.175,0.2,30  // Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX   // Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5300,5300                        // Engine noise 
stealworthy                           // Can be stolen
// Damage info for top impacts
1                   // Number of clauses               
  always            
  1                 // Systems count                   
  driver,1.5        // Damage                                  
// Damage info for bottom impacts  
5                   // Number of clauses               
  always            
  1                 // Systems count
  transmission,0.2  // Damage               
  z<0.25&x<0.25     // Condition           
  3                 // Systems count
  lf_wheel,0.5      // Damage              
  lf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z<0.25&x>0.75     // Condition           
  3                 // Systems count
  rf_wheel,0.5      // Damage              
  rf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z>0.75&x<0.25     // Condition           
  2                 // Systems count
  lr_wheel,0.5      // Damage              
  lr_brake,0.5      // Damage              
  z>0.75&x>0.75     // Condition           
  2                 // Systems count
  rr_wheel,0.5      // Damage              
  rr_brake,0.5      // Damage              
// Damage info for left impacts            
3                   // Number of cla
  z>0.25&z<0.75     
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
// Damage info for right impacts
3                   // Number of clauses               
  z>0.25&z<0.75                         
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
// Damage info for front impacts
3                   // Number of clauses               
  always            // Condition            
  2                 // Systems count
  engine,1.0        // Damage               
  transmission,0.3  // Damage                       
  x<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
  x>0.75            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
// Damage info for rear impacts
3                   // Number of clauses               
  always            // Condition            
  1                 // Systems count
  transmission,0.5  // Damage                       
  x<0.25            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
  x>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
                                                                  
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX     // Grid image (opponent, frank, annie)

1                   // Number of extra levels of detail
8                   // min_dist_squared                

CORSICA.WAM         // crush data file

CARWSCRN.PIX        // Name of reflective screen material (or none if non-reflective)
100                 // Percentage transparency of windscreen         

2                   // Number of steerable wheels                               
7                   // GroovyFunkRef of 1st steerable wheel                     
8                   // GroovyFunkRef of 2nd steerable wheel                     

4,-1,-1,-1          // Left-front suspension parts GroovyFunkRef                        
3,-1,-1,-1          // Right-front suspension parts GroovyFunkRef                       
6,-1                // Left-rear suspension parts GroovyFunkRef                         
5,-1                // Right-rear suspension parts GroovyFunkRef                        
                                                                                        
10,9,-1,-1          // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS    
-1,-1,2,1           // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
                                                                                        
0.14                // Driven wheels diameter                                           
0.14                // Non-driven wheels diameter                                       

START OF FUNK

CORBLR
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
CORBLR,2,0,2,0
CORBLR,2,1,2,0
CORBLR,2,0,2,1
CORBLR,2,1,2,1

NEXT FUNK

CORBLL
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
CORBLL,2,0,2,0
CORBLL,2,1,2,0
CORBLL,2,0,2,1
CORBLL,2,1,2,1

END OF FUNK

START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

NEXT GROOVE

LBLADE
not a lollipop 
constant
no path
spin
continuous
6  
-0.097,0.1030,-0.430
y

NEXT GROOVE

RBLADE
not a lollipop 
constant
no path
spin
continuous
6  
0.097,0.1030,-0.430
y

NEXT GROOVE

MBLADE
not a lollipop 
constant
no path
spin
continuous
6  
0.0,0.1030,-0.441
y


END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

0.5       // turning circle
0.85      // Brake multiplier.           
0.85      // Braking strength multiplier
5         // Number of gears.            
105.0000  // Speed at red line in highest gear.
2.500000  // Acceleration in highest gear (m/s^2) i.e. engine strength.                                                                     
// Sub member: Root part
normal                      // Type
none                        // Identifier
CORSICA.ACT                 // Actor
// Sub member: Joint data
none                        // Type                                                                                                         
0.000000,0.065000,-0.010000  // Centre of mass
1.7		            // Mass
0.295366,0.27777,0.79999    // Angular momentum proportions      
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.      
// Wheels entry #1                                              
0                           // Type                             
Left front                  // Identifier                       
FLWHEEL.ACT                 // Actor                            
-0.155, 0.7, -0.287         // Position                         
1                           // Steerable flags                  
0                           // Driven flags                                           
0.009                       // Suspension give
0.38                        // Damping factor            
1.000000                    // Fractional reduction in friction when slipping                                
82.700000,78.700000         // Friction Angles
1.4                         // Traction fractional multiplier
0.035                       // Rolling resistance            
// Wheels entry #2                                           
1                           // Type                          
Right front                 // Identifier                    
FRWHEEL.ACT                 // Actor                         
0.155, 0.7, -0.287          // Position                      
1                           // Steerable flags               
0                           // Driven flags                  
0.009                       // Suspension give
0.38                        // Damping factor                
1.000000                    // Fractional reduction in friction when slipping
82.700000,78.700000         // Friction angles               
1.4                         // Traction fractional multiplier
0.035                       // Rolling resistance            
// Wheels entry #3                                           
1                           // Type                          
Left rear                   // Identifier                    
RLWHEEL.ACT                 // Actor                         
-0.155, 0.7, 0.2797         // Position                      
0                           // Steerable flags               
0                           // Driven flags                  
0.009                       // Suspension give
0.38                        // Damping factor                
1.000000                    // Fractional reduction in friction when slipping
78.700000,82.700000         // Friction angles               
1.4                         // Traction fractional multiplier
0.035                       // Rolling resistance           
// Wheels entry #4                                           
1                           // Type                          
Right rear                  // Identifier                    
RRWHEEL.ACT                 // Actor                         
0.155, 0.7, 0.2797          // Position                      
0                           // Steerable flags               
0                           // Driven flags                  
0.009                       // Suspension give
0.38                        // Damping factor                
1.000000                    // Fractional reduction in friction when slipping
78.700000,82.700000         // Friction angles               
1.4                         // Traction fractional multiplier
0.035                       // Rolling resistance            

1                           // Number of 'Bounding shapes' entries.
                             
polyhedron
24					// number of points
0.000000, 0.048290, -0.495498
0.000000, 0.158249, -0.464378
0.000000, 0.205967, -0.184059
0.000000, 0.285936, -0.065801
0.000000, 0.288011, 0.205983
0.000000, 0.216340, 0.334614
0.000000, 0.195593, 0.450560
0.000000, 0.048290, 0.463008
-0.181312, 0.048290, -0.449228
-0.166606, 0.158249, -0.418107
-0.159819, 0.207098, -0.184059
-0.112308, 0.283674, -0.065801
-0.112308, 0.285748, 0.205983
-0.159819, 0.218603, 0.334614
-0.166606, 0.196724, 0.441578
-0.181312, 0.048290, 0.454026
0.181312, 0.048290, -0.449228
0.166606, 0.158249, -0.418107
0.159819, 0.207098, -0.184059
0.112308, 0.283674, -0.065801
0.112308, 0.285748, 0.205983
0.159819, 0.218603, 0.334614
0.166606, 0.196724, 0.441578
0.181312, 0.048290, 0.454026

0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1                           // number of materials
100, 29, 33     // Bloody   


// Fire Points: Yes the same point all the time, what the fuck do you care? 
its the engine fire point for all of them, I dont care if you dont like it, 
since when does a fucking wheel catch on fire in a collision anyways?

284                       // engine point
284                       // transmission
284                       // driver      
284                       // steering    
284                       // lf brake    
284                       // rf brake    
284                       // lr brake    
284                       // rr brake    
284                       // lf wheel    
284                       // rf wheel    
284                       // lr wheel    
284                       // rr wheel    


// start of keyword stuff              
CAMERA_POSITIONS
0, 0.1786, -0.35            // bumper position 
0, 0.260000, 0.023000       // cockpit position

CAMERA_TURN_OFF_MATERIALS
0                           // Count



// End of keyword stuff
END
