VERSION 2
//	Version 1 :		New crush data
//  		2 :		New windscreen spec
GIRL
NUHAWK.TXT        // Name of Car

0.6             // softness 0.7 is soft(sportscar), 0.2 is tough(truck), 0.0 is a rock(solig granite car) 

START OF DRIVABLE STUFF

-0.08,0.179,0   // Offset of driver's head in 3D space
80,-70          // Angles to turn to make head go left and right
0,0.175,0.2,30  // Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX   // Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5310,5310,5310                        // Engine noise (normal, enclosed space, underwater)
stealworthy                           // Can be stolen
// Damage info for top impacts
1                   // Number of clauses               
  always            
  1                 // Systems count                   
  driver,1.5        // Damage                                  
// Damage info for bottom impacts  
5                   // Number of clauses               
  always            
  1                 // Systems count
  transmission,0.2  // Damage               
  z<0.25&x<0.25     // Condition           
  3                 // Systems count
  lf_wheel,0.5      // Damage              
  lf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z<0.25&x>0.75     // Condition           
  3                 // Systems count
  rf_wheel,0.5      // Damage              
  rf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z>0.75&x<0.25     // Condition           
  2                 // Systems count
  lr_wheel,0.5      // Damage              
  lr_brake,0.5      // Damage              
  z>0.75&x>0.75     // Condition           
  2                 // Systems count
  rr_wheel,0.5      // Damage              
  rr_brake,0.5      // Damage              
// Damage info for left impacts            
3                   // Number of cla
  z>0.25&z<0.75     
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
// Damage info for right impacts
3                   // Number of clauses               
  z>0.25&z<0.75                         
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
// Damage info for front impacts
3                   // Number of clauses               
  always            // Condition            
  1                 // Systems count              
  transmission,0.3  // Damage                       
  x<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
  x>0.75            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
// Damage info for rear impacts
3                   // Number of clauses               
  always            // Condition            
  2                 // Systems count
  engine,1.0        // Damage               
  transmission,0.5  // Damage                       
  x<0.25            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
  x>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
                                                                  
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX     // Grid image (opponent, frank, annie)

1                   // Number of extra levels of detail
8                   // min_dist_squared                

NUHAWK.WAM                         // crush data file

CARWSCRN.PIX        // Name of reflective screen material (or none if non-reflective)
100                 // Percentage transparency of windscreen         

2                   // Number of steerable wheels                               
7                   // GroovyFunkRef of 1st steerable wheel                     
8                   // GroovyFunkRef of 2nd steerable wheel                     

4,-1,-1,-1          // Left-front suspension parts GroovyFunkRef                        
3,-1,-1,-1          // Right-front suspension parts GroovyFunkRef                       
6,-1                // Left-rear suspension parts GroovyFunkRef                         
5,-1                // Right-rear suspension parts GroovyFunkRef                        
                                                                                        
-1,-1,2,1           // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS    
10,9,-1,-1          // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
                                                                                        
0.073                // Driven wheels diameter                                           
0.073                // Non-driven wheels diameter                                       

START OF FUNK

nuhktlitel
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
nuhktliteo,2,0,2,0
nuhktliteo,2,1,2,0
nuhktliteo,2,0,2,1
nuhktliteo,2,1,2,1

NEXT FUNK

nuhktliter
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
nuhktliteo,2,0,2,0
nuhktliteo,2,1,2,0
nuhktliteo,2,0,2,1
nuhktliteo,2,1,2,1

END OF FUNK

START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

0.400000                    // Minimum turning circle.
0.900000                    // Brake multiplier.
0.900000                    // Braking strength multiplier.
5                           // Number of gears.
255.0000                    // Speed at red line in highest gear.
3.700000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.

// Sub member: Root part
normal                      // Type
none                        // Identifier
NUHAWK.ACT                 // Actor
// Sub member: Joint data
none                        // Type
0.000000,0.070000,0.013000  // Centre of mass
1.45		                    // Mass
0.406667, 0.277404, 0.928758// Angular momentum proportions
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
Left front                  // Identifier
FLWHEEL.ACT                 // Actor
-0.17,0.075,-0.238	    // Position
1                           // Steerable flags
0                           // Driven flags
0.011500                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.300000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #2
1                           // Type
Right front                 // Identifier
FRWHEEL.ACT                 // Actor
0.17,0.075,-0.238	    // Position
1                           // Steerable flags
0                           // Driven flags
0.011500                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.300000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #3
1                           // Type
Left rear                   // Identifier
RLWHEEL.ACT                 // Actor
-0.183,0.075,0.260	    // Position
0                           // Steerable flags
0                           // Driven flags
0.012000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.300000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #4
1                           // Type
Right rear                  // Identifier
RRWHEEL.ACT                 // Actor
0.183,0.075,0.260					  	// Position
0                           // Steerable flags
0                           // Driven flags
0.012000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.300000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance

3                           // Number of 'Bounding shapes' entries.
                            
polyhedron
12					// number of points
-0.203333, 0.040000, -0.380000
-0.170000, 0.160000, -0.420000
-0.080000, 0.250000, -0.040000
-0.080000, 0.250000, 0.233333
-0.203333, 0.183333, 0.466667
-0.203333, 0.040000, 0.460000
0.203333, 0.040000, -0.380000
0.170000, 0.160000, -0.420000
0.080000, 0.250000, -0.040000
0.080000, 0.250000, 0.233333
0.203333, 0.183333, 0.466667
0.203333, 0.040000, 0.460000

polyhedron
7					// number of points
-0.011204, 0.178060, 0.335820
0.000000, 0.229290, 0.434180
0.000000, 0.317404, 0.153443
0.000000, 0.290765, -0.094508
-0.011204, 0.178060, -0.248197
0.011204, 0.178060, 0.335820
0.011204, 0.178060, -0.248197

polyhedron
6					// number of points
-0.163866, 0.044048, -0.338928
-0.163866, 0.120858, -0.361027
-0.127451, 0.084793, -0.462091
0.163866, 0.044048, -0.338928
0.163866, 0.120858, -0.361027
0.127451, 0.084793, -0.462091

0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1                           // number of materials
255, 168, 0	     // Yellow    


//damage vertices fire points
207                       // engine point
812                       // transmission
638                       // driver      
197                       // steering    
516                       // lf brake    
525                       // rf brake    
497                       // lr brake    
505                       // rr brake    
513                       // lf wheel    
524                       // rf wheel    
416                       // lr wheel    
305                       // rr wheel    


// start of keyword stuff              
CAMERA_POSITIONS
0, 0.1, -0.380           // bumper position 
0, 0.2, 0	    // cockpit position

CAMERA_TURN_OFF_MATERIALS
0                           // Count



// End of keyword stuff
END
