VERSION 2
//	Version 1 :		New crush data
//  		2 :		New windscreen spec

EAGLE5.TXT        // Name of Car

0.6             // softness 0.7 is soft(sportscar), 0.2 is tough(truck), 0.0 is a rock(solig granite car) 

START OF DRIVABLE STUFF

-0.08,0.179,0   // Offset of driver's head in 3D space
80,-70          // Angles to turn to make head go left and right
0,0.175,0.2,30  // Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX   // Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

5300,5301,5302                        // Engine noise (normal, enclosed space, underwater)
stealworthy                           // Can be stolen
// Damage info for top impacts
1                   // Number of clauses               
  always            
  1                 // Systems count                   
  driver,1.5        // Damage                                  
// Damage info for bottom impacts  
5                   // Number of clauses               
  always            
  1                 // Systems count
  transmission,0.2  // Damage               
  z<0.25&x<0.25     // Condition           
  3                 // Systems count
  lf_wheel,0.5      // Damage              
  lf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z<0.25&x>0.75     // Condition           
  3                 // Systems count
  rf_wheel,0.5      // Damage              
  rf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z>0.75&x<0.25     // Condition           
  2                 // Systems count
  lr_wheel,0.5      // Damage              
  lr_brake,0.5      // Damage              
  z>0.75&x>0.75     // Condition           
  2                 // Systems count
  rr_wheel,0.5      // Damage              
  rr_brake,0.5      // Damage              
// Damage info for left impacts            
3                   // Number of cla
  z>0.25&z<0.75     
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
// Damage info for right impacts
3                   // Number of clauses               
  z>0.25&z<0.75                         
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
// Damage info for front impacts
3                   // Number of clauses               
  always            // Condition            
  2                 // Systems count
  engine,1.0        // Damage               
  transmission,0.3  // Damage                       
  x<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
  x>0.75            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
// Damage info for rear impacts
3                   // Number of clauses               
  always            // Condition            
  1                 // Systems count
  transmission,0.5  // Damage                       
  x<0.25            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
  x>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
                                                                  
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX     // Grid image (opponent, frank, annie)

1                   // Number of extra levels of detail
8                   // min_dist_squared                

EAGLE5.WAM                         // crush data file

CARWSCRN.PIX        // Name of reflective screen material (or none if non-reflective)
100                 // Percentage transparency of windscreen         

2                   // Number of steerable wheels                               
7                   // GroovyFunkRef of 1st steerable wheel                     
8                   // GroovyFunkRef of 2nd steerable wheel                     

4,-1,-1,-1          // Left-front suspension parts GroovyFunkRef                        
3,-1,-1,-1          // Right-front suspension parts GroovyFunkRef                       
6,-1                // Left-rear suspension parts GroovyFunkRef                         
5,-1                // Right-rear suspension parts GroovyFunkRef                        
                                                                                        
-1,-1,2,1           // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS    
10,9,-1,-1          // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
                                                                                        
0.073                // Driven wheels diameter                                           
0.073                // Non-driven wheels diameter                                       

START OF FUNK

eagntlitl
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
EAGNtliton,2,0,2,0
EAGNtliton,2,1,2,0
EAGNtliton,2,0,2,1
EAGNtliton,2,1,2,1

NEXT FUNK

eagntlitr
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
EAGNtliton,2,0,2,0
EAGNtliton,2,1,2,0
EAGNtliton,2,0,2,1
EAGNtliton,2,1,2,1

END OF FUNK

START OF GROOVE

FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0

NEXT GROOVE

FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0

NEXT GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x

END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1

0.400000                    // Minimum turning circle.
0.900000                    // Brake multiplier.
0.900000                    // Braking strength multiplier.
5                           // Number of gears.
210.0000                    // Speed at red line in highest gear.
4.700000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.

// Sub member: Root part
normal                      // Type
none                        // Identifier
Eagle5.ACT                 // Actor
// Sub member: Joint data
none                        // Type
0.000000,0.070000,0.013000  // Centre of mass
1.5		                    // Mass
0.386667, 0.244354, 0.923758// Angular momentum proportions
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
Left front                  // Identifier
FLWHEEL.ACT                 // Actor
-0.17,0.068,-0.231	    // Position
1                           // Steerable flags
0                           // Driven flags
0.011500                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.100000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #2
1                           // Type
Right front                 // Identifier
FRWHEEL.ACT                 // Actor
0.17,0.068,-0.231	    // Position
1                           // Steerable flags
0                           // Driven flags
0.011500                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
80.100000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #3
1                           // Type
Left rear                   // Identifier
RLWHEEL.ACT                 // Actor
-0.183,0.068,0.252	    // Position
0                           // Steerable flags
0                           // Driven flags
0.012000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
79.600000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #4
1                           // Type
Right rear                  // Identifier
RRWHEEL.ACT                 // Actor
0.183,0.068,0.252					  	// Position
0                           // Steerable flags
0                           // Driven flags
0.012000                    // Suspension give
1.000000                    // Damping factor
1.000000                    // Fractional reduction in friction when slipping
79.600000,80.600000          // Friction angles
2.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance

3                           // Number of 'Bounding shapes' entries.
                            
polyhedron
20					// number of points
-0.176667, 0.040287, -0.394986
-0.156667, 0.101889, -0.390879
0.000000, 0.040287, -0.459681
-0.170000, 0.184024, -0.252316
-0.183333, 0.202505, 0.394528
-0.123333, 0.130636, 0.464077
-0.193333, 0.040287, 0.435596
-0.176667, 0.130636, -0.023589
-0.153333, 0.181971, -0.024869
-0.186667, 0.040287, -0.021029
0.000000, 0.108942, -0.443254
0.183333, 0.202505, 0.394528
0.123333, 0.130636, 0.464077
0.193333, 0.040287, 0.435596
0.176667, 0.130636, -0.023589
0.153333, 0.181971, -0.024869
0.186667, 0.040287, -0.021029
0.176667, 0.040287, -0.394986
0.156667, 0.101889, -0.390879
0.170000, 0.184024, -0.252316

polyhedron
10					// number of points
-0.095668, 0.178757, -0.069289
-0.066787, 0.238306, 0.025167
-0.095668, 0.260893, 0.207919
-0.104693, 0.178757, 0.400937
-0.151625, 0.178757, 0.176688
0.095668, 0.178757, -0.069289
0.066787, 0.238306, 0.025167
0.095668, 0.260893, 0.207919
0.104693, 0.178757, 0.400937
0.151625, 0.178757, 0.176688

polyhedron
8					// number of points
-0.012635, 0.152063, -0.264609
0.000000, 0.267053, -0.131139
0.000000, 0.312228, 0.281592
0.000000, 0.262946, 0.478717
-0.012635, 0.197238, 0.324713
0.000000, 0.312228, 0.115268
0.012635, 0.152063, -0.264609
0.012635, 0.197238, 0.324713

0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1                           // number of materials
201, 1, 1	     // Red    


//damage vertices fire points
772                       // engine point
774                       // transmission
866                       // driver      
167                       // steering    
702                       // lf brake    
709                       // rf brake    
202                       // lr brake    
408                       // rr brake    
703                       // lf wheel    
708                       // rf wheel    
195                       // lr wheel    
401                       // rr wheel    


// start of keyword stuff              
CAMERA_POSITIONS
0, 0.147, -0.371           // bumper position 
0, 0.204, 0.074	    // cockpit position

CAMERA_TURN_OFF_MATERIALS
0                           // Count



// End of keyword stuff
END
