VERSION 2
// Generated by CarEd v.1.12 beta

BATTLAX.TXT        // Name of Car

0.1             // softness 0.7 is soft(sportscar), 0.2 is tough(truck), 0.0 is a rock(solig granite car) 

START OF DRIVABLE STUFF

-0.08,0.179,0							// Offset of driver's head in 3D space
80,-70									// Angles to turn to make head go left and right
0,0.175,0.2,30							// Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX		// Pratcam border names (left, top, right, bottom)

END OF DRIVABLE STUFF

7761,7761,7761							// Engine noise (normal, enclosed space, underwater)
stealworthy                           // Can be stolen
// Damage info for top impacts
1                   // Number of clauses               
  always            
  1                 // Systems count                   
  driver,1.5        // Damage                                  
// Damage info for bottom impacts  
5                   // Number of clauses               
  always            
  1                 // Systems count
  transmission,0.2  // Damage               
  z<0.25&x<0.25     // Condition           
  3                 // Systems count
  lf_wheel,0.5      // Damage              
  lf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z<0.25&x>0.75     // Condition           
  3                 // Systems count
  rf_wheel,0.5      // Damage              
  rf_brake,0.5      // Damage              
  steering,0.3      // Damage              
  z>0.75&x<0.25     // Condition           
  2                 // Systems count
  lr_wheel,0.5      // Damage              
  lr_brake,0.5      // Damage              
  z>0.75&x>0.75     // Condition           
  2                 // Systems count
  rr_wheel,0.5      // Damage              
  rr_brake,0.5      // Damage              
// Damage info for left impacts            
3                   // Number of cla
  z>0.25&z<0.75     
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
// Damage info for right impacts
3                   // Number of clauses               
  z>0.25&z<0.75                         
  1                 // Systems count
  driver,1.0        // Damage               
  z<0.25            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.3      // Damage                       
  z>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
// Damage info for front impacts
3                   // Number of clauses               
  always            // Condition            
  2                 // Systems count
  engine,1.0        // Damage               
  transmission,0.3  // Damage                       
  x<0.25            // Condition            
  3                 // Systems count
  lf_wheel,0.5      // Damage                       
  lf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
  x>0.75            // Condition            
  3                 // Systems count
  rf_wheel,0.5      // Damage                       
  rf_brake,0.5      // Damage                       
  steering,0.5      // Damage                       
// Damage info for rear impacts
3                   // Number of clauses               
  always            // Condition            
  1                 // Systems count
  transmission,0.5  // Damage                       
  x<0.25            // Condition            
  2                 // Systems count
  lr_wheel,0.5      // Damage                       
  lr_brake,0.5      // Damage                       
  x>0.75            // Condition            
  2                 // Systems count
  rr_wheel,0.5      // Damage                       
  rr_brake,0.5      // Damage                       
                                                                  
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX     // Grid image (opponent, frank, annie)

1                   // Number of extra levels of detail
8                   // min_dist_squared                

BATTLAX.WAM                         // crush data file

CARWSCRN.PIX        // Name of reflective screen material (or none if non-reflective)
100                 // Percentage transparency of windscreen         

0										// Number of steerable wheels

16,15,-1,-1								// Left-front suspension parts GroovyFunkRef
6,5,-1,-1								// Right-front suspension parts GroovyFunkRef
-1,-1									// Left-rear suspension parts GroovyFunkRef
-1,-1									// Right-rear suspension parts GroovyFunkRef

7,8,9,10								// Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
-1,-1,-1,-1								// Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS

0.04									// Driven wheels diameter
0.14									// Non-driven wheels diameter

START OF FUNK

BAtrack1t
constant
roll
controlled
-1,7
no fucking lighting
no animation you cunt

NEXT FUNK

BAtrack2t
constant
roll
controlled
-1,8
no fucking lighting
no animation you cunt

NEXT FUNK

BAtrack2b
constant
roll
controlled
-1,9
no fucking lighting
no animation you cunt

NEXT FUNK

BAtrack1b
constant
roll
controlled
-1,10
no fucking lighting
no animation you cunt

END OF FUNK


START OF GROOVE

RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
no object

NEXT GROOVE

RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
15
0,1,0
no object

NEXT GROOVE

FRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
no object

NEXT GROOVE

FLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
16
0,1,0
no object


END OF GROOVE

// END OF CRUSH DATA

START OF MECHANICS STUFF version 1
// Sub member: Mechanics data
0.541392                    // Minimum turning circle
1.000000                    // Brake multiplier
1.000000                    // Braking strength multiplier
6                           // Number of gears
120.000000                  // Top gear red line speed
3.000000                    // Top gear acceleration
// Sub member: Root part
normal                      // Type
none                    // Identifier
BATTLAX.ACT                    // Actor
// Sub member: Joint data
none                        // Type
0.000000,0.050000,0.000000  // Centre of mass
6.0                    // Mass
0.328000,0.250000,0.816000  // Angular momentum proportions
50.000000                   // Downforce-to-weight balance speed
4                           // Number of 'Wheels' entries.
// Wheels entry #1
0                           // Type
RLWHEEL.ACT                 // Identifier
RLWHEEL.ACT                 // Actor
-0.135817,0.142864,0.308000  // Position
0                           // Steerable flags
1                           // Driven flags
0.006000                    // Suspension give
0.900000                    // Damping factor
1.500000                    // Fractional reduction in friction when slipping
79.000000,79.000000          // Friction angles
3.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #2
0                           // Type
RRWHEEL.ACT                 // Identifier
RRWHEEL.ACT                 // Actor
0.136956,0.142864,0.308000  // Position
0                           // Steerable flags
1                           // Driven flags
0.006000                    // Suspension give
0.900000                    // Damping factor
1.500000                    // Fractional reduction in friction when slipping
79.000000,79.00000          // Friction angles
3.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #3
0                           // Type
FLPIVOT.ACT                 // Identifier
FLPIVOT.ACT                 // Actor
-0.135817,0.142864,-0.220075 // Position
1                           // Steerable flags
0                           // Driven flags
0.006000                    // Suspension give
0.900000                    // Damping factor
1.500000                    // Fractional reduction in friction when slipping
78.000000,78.00000          // Friction angles
3.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance
// Wheels entry #4
0                           // Type
FRPIVOT.ACT                 // Identifier
FRPIVOT.ACT                 // Actor
0.136956,0.142864,-0.220075 // Position
1                           // Steerable flags
0                           // Driven flags
0.006000                    // Suspension give
0.900000                    // Damping factor
1.500000                    // Fractional reduction in friction when slipping
78.000000,78.000000          // Friction angles
3.000000                    // Traction fractional multiplier
0.050000                    // Rolling resistance

2                           // Number of 'Bounding shapes' entries.


polyhedron
16					// number of points
-0.240000, 0.255616, -0.569243
-0.240000, 0.263921, -0.145413
-0.183333, 0.368601, -0.041701
-0.183333, 0.365232, 0.337798
-0.240000, 0.261958, 0.420908
-0.240000, 0.252723, 0.633340
-0.240000, 0.057473, 0.649312
-0.240000, 0.059992, -0.572384
0.240000, 0.255616, -0.569243
0.240000, 0.263921, -0.145413
0.183333, 0.368601, -0.041701
0.183333, 0.365232, 0.337798
0.240000, 0.261958, 0.420908
0.240000, 0.252723, 0.633340
0.240000, 0.057473, 0.649312
0.240000, 0.059992, -0.572384     

polyhedron
8					// number of points
0.124269, 0.341095, -0.045121
0.126550, 0.346262, -0.547050
0.126550, 0.281813, -0.547050
0.124269, 0.284962, -0.043042
0.067793, 0.341095, -0.045121
0.060952, 0.346262, -0.547050
0.060952, 0.281813, -0.547050
0.067793, 0.284962, -0.043042


0                           // Number of sub-parts.

END OF MECHANICS STUFF

// Materials for shrapnel
1                           // number of materials
125, 2, 248     // Purple    


//damage vertices fire points
1                       // engine point
1                       // transmission
1                       // driver      
5                       // steering    
1                       // lf brake    
1                       // rf brake    
1                       // lr brake    
1                       // rr brake    
1                       // lf wheel    
4                       // rf wheel    
6                       // lr wheel    
1                       // rr wheel    


// start of keyword stuff              
CAMERA_POSITIONS
-0.001, 0.2716, -0.425            // bumper position 
-0.096, 0.3054, -0.140       // cockpit position

CAMERA_TURN_OFF_MATERIALS
0                           // Count



// End of keyword stuff
END
